The gd 2.0 documentation update is not complete, but most new features are documented to some degree and the what's new section is reasonably complete. Enjoy!
HEY! READ THIS! gd 2.0.1 creates PNG, JPEG and WBMP images, not GIF images. This is a good thing. PNG is a more compact format, and full compression is available. JPEG works well with photographic images, and is still more compatible with the major Web browsers than even PNG is. WBMP is intended for wireless devices (not regular web browsers). Existing code will need modification to call gdImagePng or gdImageJpeg instead of gdImageGif. Please do not ask us to send you the old GIF version of GD. Unisys holds a patent on the LZW compression algorithm, which is used in fully compressed GIF images. The best solution is to move to legally unencumbered, well-compressed, modern image formats such as PNG and JPEG as soon as possible.gd 2.0.1 requires that the following libraries also be installed:
libpng (see the libpng home page)
zlib (see the info-zip home page) zlib
jpeg-6b or later, if desired (see the Independent JPEG Group home page)
If you want to use the TrueType font support, you must also install the FreeType 2.x library, including the header files. See the Freetype Home Page, or SourceForge. No, I cannot explain why that site is down on a particular day, and no, I can't send you a copy.
If you want to use the Xpm color bitmap loading support, you must also have the X Window System and the Xpm library installed (Xpm is often included in modern X distributions).
Please read the documentation and install the required libraries. Do not send email asking why
png.h
is not found. Do not send email asking whylibgd.so
is not found, either. See the requirements section for more information. Thank you!
Up to the Boutell.Com, Inc. Home Page
In order to resolve any possible confusion regarding the authorship of gd, the following copyright statement covers all of the authors who have required such a statement. If you are aware of any oversights in this copyright notice, please contact Thomas Boutell who will be pleased to correct them.
COPYRIGHT STATEMENT FOLLOWS THIS LINE
Portions copyright 1994, 1995, 1996, 1997, 1998, 1999, 2000, 2001 by Cold Spring Harbor Laboratory. Funded under Grant P41-RR02188 by the National Institutes of Health.Portions copyright 1996, 1997, 1998, 1999, 2000, 2001 by Boutell.Com, Inc.
Portions relating to GD2 format copyright 1999, 2000 Philip Warner.
Portions relating to PNG copyright 1999, 2000 Greg Roelofs.
Portions relating to libttf copyright 1999, 2000 John Ellson (ellson@lucent.com).
Portions relating to JPEG and to color quantization copyright 2000, Doug Becker and copyright (C) 1994-1998, Thomas G. Lane. This software is based in part on the work of the Independent JPEG Group. See the file README-JPEG.TXT for more information.
Portions relating to WBMP copyright 2000 Maurice Szmurlo and Johan Van den Brande.
Permission has been granted to copy, distribute and modify gd in any context without fee, including a commercial application, provided that this notice is present in user-accessible supporting documentation.
This does not affect your ownership of the derived work itself, and the intent is to assure proper credit for the authors of gd, not to interfere with your productive use of gd. If you have questions, ask. "Derived works" includes all programs that utilize the library. Credit must be given in user-accessible documentation.
This software is provided "AS IS." The copyright holders disclaim all warranties, either express or implied, including but not limited to implied warranties of merchantability and fitness for a particular purpose, with respect to this code and accompanying documentation.
Although their code does not appear in gd 2.0.1, the authors wish to thank David Koblas, David Rowley, and Hutchison Avenue Software Corporation for their prior contributions.
END OF COPYRIGHT STATEMENT
gd is a graphics library. It allows your code to quickly draw images complete with lines, arcs, text, multiple colors, cut and paste from other images, and flood fills, and write out the result as a PNG or JPEG file. This is particularly useful in World Wide Web applications, where PNG and JPEG are two of the formats accepted for inline images by most browsers.
gd is not a paint program. If you are looking for a paint program, you are looking in the wrong place. If you are not a programmer, you are looking in the wrong place, unless you are installing a required library in order to run an application.
gd does not provide for every possible desirable graphics operation. It is not necessary or desirable for gd to become a kitchen-sink graphics package, but version 2.0 does include most frequently requested features, including both truecolor and palette images, resampling (smooth resizing of truecolor images) and so forth.
readme.jpn
file.
pixels
array
will fail only if it encounters an existing truecolor image, which may
happen if the code attempts to open and modify an existing JPEG or
truecolor PNG. Such code should be modified to check the
trueColor
flag of the gdImage
structure, and
refer to the tpixels
array instead when it is set.
#include <gd.h>
corrected to #include "gd.h"
in gd_wbmp.c
gdtestttf.c
was corrected.
This bug caused crashes at the end of each call to gdImageStringTTF on
some platforms. Thanks to Wolfgang Haefelinger.
Documentation fixes. Thanks to Dohn Arms.
Makefile fixes to permit linking with all libraries required on platforms with order- dependent linkers.
gdtestttf.c
. Thanks to Masahito Yamaga.
autoconf
and configure
have been removed, in favor of a
carefully designed Makefile which produces and properly installs
the library and the binaries. System-dependent variables are
at the top of the Makefile for easy modification. I'm sorry,
folks, but autoconf generated many, many confused email
messages from people who didn't have things where autoconf
expected to find them. I am not an autoconf/automake wizard, and
gd is a simple, very compact library which does not need to
be a shared library. I did make many improvements
over the old gd 1.3 Makefile, which were directly inspired by the
autoconf version found in the 1.6 series (thanks to John Ellson).
-pedantic-errors
flag of gcc. Several pieces of not-quite-ANSI-C code were causing problems
for those with non-gcc compilers.
gdttf.c
patched to allow the use of Windows symbol
fonts, when present (thanks to Joseph Peppin).
extern "C"
wrappers added to gd.h
and the
font header files for the convenience of C++ programmers.
bdftogd
was also modified to automatically insert these
wrappers into future font header files. Thanks to John Lindal.
SEEK_SET
.
Thanks to Robert Bonomi.
gdImageCreateFromXpm
function, if the Xpm library is available. Thanks to Caolan McNamara.
if ((color=gdImageColorExact(im,R,G,B)) < 0) if ((color=gdImageColorAllocate(im,R,G,B)) < 0) color=gdImageColorClosest(im,R,G,B);
Also in this release the build process has been converted to GNU autoconf/automake/libtool conventions so that both (or either) static and shared libraries can be built.
Unlike gd 1.6, users should have no trouble linking with gd 1.6.1 if they follow the instructions and install all of the pieces. However, If you get undefined symbol errors, be sure to check for older versions of libpng in your library directories!
Support for 8-bit palette PNG images has been added. Support for GIF has been removed. This step was taken to completely avoid the legal controversy regarding the LZW compression algorithm used in GIF. Unisys holds a patent which is relevant to LZW compression. PNG is a superior image format in any case. Now that PNG is supported by both Microsoft Internet Explorer and Netscape (in their recent releases), we highly recommend that GD users upgrade in order to get well-compressed images in a format which is legally unemcumbered.
This format also supports version numbers and rudimentary validity checks, so it should be more 'supportable' than the previous GD format.
pixels
array will require
changes.
To use gd, you will need an ANSI C compiler. All popular Windows 95 and NT C compilers are ANSI C compliant. Any full-ANSI-standard C compiler should be adequate. The cc compiler released with SunOS 4.1.3 is not an ANSI C compiler. Most Unix users who do not already have gcc should get it. gcc is free, ANSI compliant and a de facto industry standard. Ask your ISP why it is missing.
As of version 1.6, you also need the zlib compression library, and the libpng library. As of version 1.6.2, you can draw text using antialiased TrueType fonts if you also have the libttf library installed, but this is not mandatory. zlib is available for a variety of platforms from the zlib web site. libpng is available for a variety of platforms from the PNG web site.
You will also want a PNG viewer, if you do not already have one for your system, since you will need a good way to check the results of your work. Netscape 4.04 and higher, and Microsoft Internet Explorer 4.0 or higher, both support PNG. For some purposes you might be happier with a package like Lview Pro for Windows or xv for X. There are PNG viewers available for every graphics-capable modern operating system, so consult newsgroups relevant to your particular system.
In order to build gd, you must first unpack the archive you have
downloaded. If you are not familiar with tar
and
gunzip
(Unix) or ZIP
(Windows), please
consult with an experienced user of your system. Sorry, we cannot
answer questions about basic Internet skills.
Unpacking the archive will produce a directory called "gd-2.0.1".
cd
to the 2.0.1 directory. Edit the Makefile with
your preferred text editor and make any necessary changes to the
settings at the top, especially if you want Xpm or TrueType support.
Next, type "make install". Because gd 2.0 and above installs
as a shared library, it is necessary to install the library properly
before running gd-based programs.
If you get errors, edit the Makefile again, paying special attention to the INCLUDEDIRS and LIBDIRS settings.
IF YOU GET LINKER ERRORS, TRY JUGGLING THE ORDER OF THE -l DIRECTIVES IN THE MAKEFILE. Some platforms may prefer that the libraries be listed in the opposite order.
gd.c
to your project. Add other source files as appropriate. Learning the
basic skills of creating projects with your chosen C environment
is up to you.
If you wish to test the library, type "make test" AFTER you have successfully executed "make install". This will build several test programs, including "gddemo". Run gddemo to see some of the capabilities of gd.
gddemo should execute without incident, creating the file demoout.png. (Note there is also a file named demoin.png, which is provided in the package as part of the demonstration.)
Display demoout.png in your PNG viewer. The image should be 128x128 pixels and should contain an image of the space shuttle with quite a lot of graphical elements drawn on top of it.
(If you are missing the demoin.png file, the other items should appear anyway.)
Look at demoin.png to see the original space shuttle image which was scaled and copied into the output image.
If you want to use the provided fonts, include gdfontt.h, gdfonts.h, gdfontmb.h, gdfontl.h and/or gdfontg.h. For more impressive results, install FreeType 2.x and use the new gdImageStringFT function. If you are not using the provided Makefile and/or a library-based approach, be sure to include the source modules as well in your project. (They may be too large for 16-bit memory models, that is, 16-bit DOS and Windows.)
Here is a short example program. (For a more advanced example, see gddemo.c, included in the distribution. gddemo.c is NOT the same program; it demonstrates additional features!)
/* Bring in gd library functions */ #include "gd.h" /* Bring in standard I/O so we can output the PNG to a file */ #include <stdio.h> int main() { /* Declare the image */ gdImagePtr im; /* Declare output files */ FILE *pngout, *jpegout; /* Declare color indexes */ int black; int white; /* Allocate the image: 64 pixels across by 64 pixels tall */ im = gdImageCreate(64, 64); /* Allocate the color black (red, green and blue all minimum). Since this is the first color in a new image, it will be the background color. */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a line from the upper left to the lower right, using white color index. */ gdImageLine(im, 0, 0, 63, 63, white); /* Open a file for writing. "wb" means "write binary", important under MSDOS, harmless under Unix. */ pngout = fopen("test.png", "wb"); /* Do the same for a JPEG-format file. */ jpegout = fopen("test.jpg", "wb"); /* Output the image to the disk file in PNG format. */ gdImagePng(im, pngout); /* Output the same image in JPEG format, using the default JPEG quality setting. */ gdImageJpeg(im, jpegout, -1); /* Close the files. */ fclose(pngout); fclose(jpegout); /* Destroy the image in memory. */ gdImageDestroy(im); }When executed, this program creates an image, allocates two colors (the first color allocated becomes the background color), draws a diagonal line (note that 0, 0 is the upper left corner), writes the image to PNG and JPEG files, and destroys the image.
The above example program should give you an idea of how the package works. gd provides many additional functions, which are listed in the following reference chapters, complete with code snippets demonstrating each. There is also an alphabetical index.
webpng.c is provided in the distribution. Unix users can simply type "make webpng" to compile the program. Type "webpng" with no arguments to see the available options.
gdImage
(TYPE)
pixels
or tpixels
arrays. If the trueColor
flag
is set, the tpixels
array is valid; otherwise the
pixels
array is valid.
The colorsTotal
, red
, green
,
blue
, alpha
and open
arrays
manage the palette. They are valid only when the trueColor
flag is not set.
The transparent
value contains the palette index of the first
transparent color as read-only information for backwards compatibility;
gd 2.0 stores this information in the alpha
array so that
variable transparency can be supported for each palette entry. However,
for truecolor images, transparent
represents a single
RGB color which is always 100% transparent, and this
feature is generally supported by browsers which do not support
full alpha channels.
typedef struct { /* Palette-based image pixels */ unsigned char ** pixels; int sx; int sy; /* These are valid in palette images only. See also /* 'alpha', which appears later in the structure to preserve binary backwards compatibility */ int colorsTotal; int red[gdMaxColors]; int green[gdMaxColors]; int blue[gdMaxColors]; int open[gdMaxColors]; /* For backwards compatibility, this is set to the first palette entry with 100% transparency, and is also set and reset by the gdImageColorTransparent function. Newer applications can allocate palette entries with any desired level of transparency; however, bear in mind that many viewers, notably many web browsers, fail to implement full alpha channel for PNG and provide support for full opacity or transparency only. */ int transparent; int *polyInts; int polyAllocated; struct gdImageStruct *brush; struct gdImageStruct *tile; int brushColorMap[gdMaxColors]; int tileColorMap[gdMaxColors]; int styleLength; int stylePos; int *style; int interlace; /* New in 2.0: alpha channel for palettes. Note that only Macintosh Internet Explorer and (possibly) Netscape 6 really support multiple levels of transparency in palettes, to my knowledge, as of 2/15/01. Most common browsers will display 100% opaque and 100% transparent correctly, and do something unpredictable and/or undesirable for levels in between. TBB */ int alpha[gdMaxColors]; /* Truecolor flag and pixels. New 2.0 fields appear here at the end to minimize breakage of existing object code. */ int trueColor; int ** tpixels; /* Should alpha channel be copied, or applied, each time a pixel is drawn? This applies to truecolor images only. No attempt is made to alpha-blend in palette images, even if semitransparent palette entries exist. To do that, build your image as a truecolor image, then quantize down to 8 bits. */ int alphaBlendingFlag; /* Should the alpha channel of the image be saved? This affects PNG at the moment; other future formats may also have that capability. JPEG doesn't. */ int saveAlphaFlag; } gdImage;
The order of the structure members may appear confusing, but was chosen deliberately to increase backwards compatibility with existing gd 1.x-based binary code that references particular structure members.
typedef struct { /* # of characters in font */ int nchars; /* First character is numbered... (usually 32 = space) */ int offset; /* Character width and height */ int w; int h; /* Font data; array of characters, one row after another. Easily included in code, also easily loaded from data files. */ char *data; } gdFont;
typedef struct { int x, y; } gdPoint, *gdPointPtr;
typedef struct { int (*source) (void *context, char *buffer, int len); void *context; } gdSource, *gdSourcePtr;Represents a source from which a PNG can be read. Programmers who do not wish to read PNGs from a file can provide their own alternate input mechanism, using the gdImageCreateFromPngSource function. See the documentation of that function for an example of the proper use of this type.
typedef struct { int (*sink) (void *context, char *buffer, int len); void *context; } gdSink, *gdSinkPtr;Represents a "sink" (destination) to which a PNG can be written. Programmers who do not wish to write PNGs to a file can provide their own alternate output mechanism, using the gdImagePngToSink function. See the documentation of that function for an example of the proper use of this type.
... inside a function ... gdImagePtr im; im = gdImageCreate(64, 64); /* ... Use the image ... */ gdImageDestroy(im);
Truecolor images are always filled with black at creation time.
... inside a function ... gdImagePtr im; im = gdImageCreateTrueColor(64, 64); /* ... Use the image ... */ gdImageDestroy(im);
gdImagePtr im; ... inside a function ... FILE *in; in = fopen("myjpeg.jpg", "rb"); im = gdImageCreateFromJpeg(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
If the PNG image being loaded is a truecolor image, the resulting gdImagePtr will refer to a truecolor image. If the PNG image being loaded is a palette or grayscale image, the resulting gdImagePtr will refer to a palette image. gd retains only 8 bits of resolution for each of the red, green and blue channels, and only 7 bits of resolution for the alpha channel. The former restriction affects only a handful of very rare 48-bit color and 16-bit grayscale PNG images. The second restriction affects all semitransparent PNG images, but the difference is essentially invisible to the eye. 7 bits of alpha channel resolution is, in practice, quite a lot.
gdImagePtr im; ... inside a function ... FILE *in; in = fopen("mypng.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
The programmer must write an input function which accepts
a context pointer, a buffer, and a number of bytes to be
read as arguments. This function must read the number of
bytes requested, unless the end of the file has been reached,
in which case the function should return zero, or an error
has occurred, in which case the function should return
-1
. The programmer then creates a
gdSource structure and sets
the source
pointer to the input function and
the context pointer to any value which is useful to the
programmer.
The example below implements gdImageCreateFromPng by creating a custom data source and invoking gdImageCreateFromPngSource.
static int freadWrapper(void *context, char *buf, int len); gdImagePtr gdImageCreateFromPng(FILE *in) { gdSource s; s.source = freadWrapper; s.context = in; return gdImageCreateFromPngSource(&s); } static int freadWrapper(void *context, char *buf, int len) { int got = fread(buf, 1, len, (FILE *) context); return got; }
... inside a function ... gdImagePtr im; FILE *in; in = fopen("mygd.gd", "rb"); im = gdImageCreateFromGd(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; FILE *in; in = fopen("mygd.gd2", "rb"); im = gdImageCreateFromGd2(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; FILE *in; in = fopen("myxbm.xbm", "rb"); im = gdImageCreateFromXbm(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; FILE *in; in = fopen("myxpm.xpm", "rb"); im = gdImageCreateFromXpm(in); fclose(in); /* ... Use the image ... */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; im = gdImageCreate(10, 10); /* ... Use the image ... */ /* Now destroy it */ gdImageDestroy(im);
If quality is negative, the default IJG JPEG quality value (which should yield a good general quality / size tradeoff for most situations) is used. Otherwise, for practical purposes, quality should be a value in the range 0-95, higher quality values usually implying both higher quality and larger image sizes.
If you have set image interlacing using gdImageInterlace, this function will interpret that to mean you wish to output a progressive JPEG. Some programs (e.g., Web browsers) can display progressive JPEGs incrementally; this can be useful when browsing over a relatively slow communications link, for example. Progressive JPEGs can also be slightly smaller than sequential (non-progressive) JPEGs.
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.jpg", "wb"); /* Write JPEG using default quality */ gdImageJpeg(im, out, -1); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.png", "wb"); /* Write PNG */ gdImagePng(im, out); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
The programmer must write an output function which accepts
a context pointer, a buffer, and a number of bytes to be
written as arguments. This function must write the number of
bytes requested and return that number, unless an error
has occurred, in which case the function should return
-1
. The programmer then creates a
gdSink structure and sets
the sink
pointer to the output function and
the context pointer to any value which is useful to the
programmer.
The example below implements gdImagePng by creating a custom data source and invoking gdImagePngFromSink.
static int stdioSink(void *context, char *buffer, int len) { return fwrite(buffer, 1, len, (FILE *) context); } void gdImagePng(gdImagePtr im, FILE *out) { gdSink mySink; mySink.context = (void *) out; mySink.sink = stdioSink; gdImagePngToSink(im, &mySink); }
WBMP file support is black and white only. The color index specified by the fg argument is the "foreground," and only pixels of this color will be set in the WBMP file. All other pixels will be considered "background."
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.wbmp", "wb"); /* Write WBMP, with black as foreground */ gdImageWBMP(im, black, out); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
The gd image format is intended for fast reads and writes of images your program will need frequently to build other images. It is not a compressed format, and is not intended for general use.
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.gd", "wb"); /* Write gd format file */ gdImageGd(im, out); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
The gd2 image format is intended for fast reads and writes of parts of images. It is a compressed format, and well suited to retrieving smll sections of much larger images. The third and fourth parameters are the 'chunk size' and format resposectively.
The file is stored as a series of compressed subimages, and the Chunk Size determines the sub-image size - a value of zero causes the GD library to use the default.
It is also possible to store GD2 files in an uncompressed format, in which case the fourth parameter should be GD2_FMT_RAW.
... inside a function ... gdImagePtr im; int black, white; FILE *out; /* Create the image */ im = gdImageCreate(100, 100); /* Allocate background */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate drawing color */ black = gdImageColorAllocate(im, 0, 0, 0); /* Draw rectangle */ gdImageRectangle(im, 0, 0, 99, 99, black); /* Open output file in binary mode */ out = fopen("rect.gd", "wb"); /* Write gd2 format file */ gdImageGd2(im, out, 0, GD2_FMT_COMPRESSED); /* Close file */ fclose(out); /* Destroy image */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Set a pixel near the center. */ gdImageSetPixel(im, 50, 50, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a line from the upper left corner to the lower right corner. */ gdImageLine(im, 0, 0, 99, 99, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
gdImageDashedLine is used to draw a dashed line between two endpoints (x1,y1 and x2, y2). The line is drawn using the color index specified. The portions of the line that are not drawn are left transparent so the background is visible.
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a dashed line from the upper left corner to the lower right corner. */ gdImageDashedLine(im, 0, 0, 99, 99); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; /* Points of polygon */ gdPoint points[3]; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a triangle. */ points[0].x = 50; points[0].y = 0; points[1].x = 99; points[1].y = 99; points[2].x = 0; points[2].y = 99; gdImagePolygon(im, points, 3, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a rectangle occupying the central area. */ gdImageRectangle(im, 25, 25, 74, 74, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; int red; /* Points of polygon */ gdPoint points[3]; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Draw a triangle. */ points[0].x = 50; points[0].y = 0; points[1].x = 99; points[1].y = 99; points[2].x = 0; points[2].y = 99; /* Paint it in white */ gdImageFilledPolygon(im, points, 3, white); /* Outline it in red; must be done second */ gdImagePolygon(im, points, 3, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = int gdImageColorAllocate(im, 255, 255, 255); /* Draw a filled rectangle occupying the central area. */ gdImageFilledRectangle(im, 25, 25, 74, 74, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
s
and ends at
the position specified by e
. The arc is drawn in
the color specified by the last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360.
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Inscribe an ellipse in the image. */ gdImageArc(im, 50, 25, 98, 48, 0, 360, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
s
and ends at
the position specified by e
. The arc is filled in
the color specified by the second to last argument. A circle can be drawn
by beginning from 0 degrees and ending at 360 degrees, with
width and height being equal. e must be greater than s. Values greater
than 360 are interpreted modulo 360. The last argument is a bitwise
OR of the following possibilities:
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Inscribe a filled pie slice in the image. */ gdImageFilledArc(im, 50, 25, 98, 48, 0, 45, white, gdArc); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Inscribe a filled ellipse in the image. */ gdImageFilledEllipse(im, 50, 25, 98, 48, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
color
, beginning at the specified point and stopping at
the specified border
color. For a way of flooding an
area defined by the color of the starting point, see
gdImageFill.
The border color cannot be a special color such as gdTiled; it must be a proper solid color. The fill color can be, however.
Note that gdImageFillToBorder is recursive. It is not the most naive implementation possible, and the implementation is expected to improve, but there will always be degenerate cases in which the stack can become very deep. This can be a problem in MSDOS and MS Windows 3.1 environments. (Of course, in a Unix or Windows 95/98/NT environment with a proper stack, this is not a problem at all.)
... inside a function ... gdImagePtr im; int black; int white; int red; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Inscribe an ellipse in the image. */ gdImageArc(im, 50, 25, 98, 48, 0, 360, white); /* Flood-fill the ellipse. Fill color is red, border color is white (ellipse). */ gdImageFillToBorder(im, 50, 50, white, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
color
, beginning at the specified point and flooding the
surrounding region of the same color as the starting point.
For a way of flooding a region defined by a specific border
color rather than by its interior color, see
gdImageFillToBorder.
The fill color can be gdTiled, resulting in a tile fill using another image as the tile. However, the tile image cannot be transparent. If the image you wish to fill with has a transparent color index, call gdImageTransparent on the tile image and set the transparent color index to -1 to turn off its transparency.
Note that gdImageFill is recursive. It is not the most naive implementation possible, and the implementation is expected to improve, but there will always be degenerate cases in which the stack can become very deep. This can be a problem in MSDOS and MS Windows environments. (Of course, in a Unix or Windows 95/98/NT environment with a proper stack, this is not a problem at all.)
... inside a function ... gdImagePtr im; int black; int white; int red; im = gdImageCreate(100, 50); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Inscribe an ellipse in the image. */ gdImageArc(im, 50, 25, 98, 48, 0, 360, white); /* Flood-fill the ellipse. Fill color is red, and will replace the black interior of the ellipse. */ gdImageFill(im, 50, 50, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
gdImageSetBrush is used to specify the brush to be used in a particular image. You can set any image to be the brush. If the brush image does not have the same color map as the first image, any colors missing from the first image will be allocated. If not enough colors can be allocated, the closest colors already available will be used. This allows arbitrary PNGs to be used as brush images. It also means, however, that you should not set a brush unless you will actually use it; if you set a rapid succession of different brush images, you can quickly fill your color map, and the results will not be optimal.
You need not take any special action when you are finished with a brush. As for any other image, if you will not be using the brush image for any further purpose, you should call gdImageDestroy. You must not use the color gdBrushed if the current brush has been destroyed; you can of course set a new brush to replace it.
... inside a function ... gdImagePtr im, brush; FILE *in; int black; im = gdImageCreate(100, 100); /* Open the brush PNG. For best results, portions of the brush that should be transparent (ie, not part of the brush shape) should have the transparent color index. */ in = fopen("star.png", "rb"); brush = gdImageCreateFromPng(in); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); gdImageSetBrush(im, brush); /* Draw a line from the upper left corner to the lower right corner using the brush. */ gdImageLine(im, 0, 0, 99, 99, gdBrushed); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im); /* Destroy the brush image */ gdImageDestroy(brush);
gdImageSetTile is used to specify the tile to be used in a particular image. You can set any image to be the tile. If the tile image does not have the same color map as the first image, any colors missing from the first image will be allocated. If not enough colors can be allocated, the closest colors already available will be used. This allows arbitrary PNGs to be used as tile images. It also means, however, that you should not set a tile unless you will actually use it; if you set a rapid succession of different tile images, you can quickly fill your color map, and the results will not be optimal.
You need not take any special action when you are finished with a tile. As for any other image, if you will not be using the tile image for any further purpose, you should call gdImageDestroy. You must not use the color gdTiled if the current tile has been destroyed; you can of course set a new tile to replace it.
... inside a function ... gdImagePtr im, tile; FILE *in; int black; im = gdImageCreate(100, 100); /* Open the tile PNG. For best results, portions of the tile that should be transparent (ie, allowing the background to shine through) should have the transparent color index. */ in = fopen("star.png", "rb"); tile = gdImageCreateFromPng(in); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); gdImageSetTile(im, tile); /* Fill an area using the tile. */ gdImageFilledRectangle(im, 25, 25, 75, 75, gdTiled); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im); /* Destroy the tile image */ gdImageDestroy(tile);
To use gdImageSetStyle, create an array of integers and assign them the desired series of color values to be repeated. You can assign the special color value gdTransparent to indicate that the existing color should be left unchanged for that particular pixel (allowing a dashed line to be attractively drawn over an existing image).
Then, to draw a line using the style, use the normal gdImageLine function with the special color value gdStyled.
As of version 1.1.1, the style array is copied when you set the style, so you need not be concerned with keeping the array around indefinitely. This should not break existing code that assumes styles are not copied.
You can also combine styles and brushes to draw the brush image at intervals instead of in a continuous stroke. When creating a style for use with a brush, the style values are interpreted differently: zero (0) indicates pixels at which the brush should not be drawn, while one (1) indicates pixels at which the brush should be drawn. To draw a styled, brushed line, you must use the special color value gdStyledBrushed. For an example of this feature in use, see gddemo.c (provided in the distribution).
gdImagePtr im; int styleDotted[2], styleDashed[6]; FILE *in; int black; int red; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); red = gdImageColorAllocate(im, 255, 0, 0); /* Set up dotted style. Leave every other pixel alone. */ styleDotted[0] = red; styleDotted[1] = gdTransparent; /* Set up dashed style. Three on, three off. */ styleDashed[0] = red; styleDashed[1] = red; styleDashed[2] = red; styleDashed[3] = gdTransparent; styleDashed[4] = gdTransparent; styleDashed[5] = gdTransparent; /* Set dotted style. Note that we have to specify how many pixels are in the style! */ gdImageSetStyle(im, styleDotted, 2); /* Draw a line from the upper left corner to the lower right corner. */ gdImageLine(im, 0, 0, 99, 99, gdStyled); /* Now the dashed line. */ gdImageSetStyle(im, styleDashed, 6); gdImageLine(im, 0, 99, 0, 99, gdStyled); /* ... Do something with the image, such as saving it to a file ... */ /* Destroy it */ gdImageDestroy(im);
gdImagePtr im; int red, blue; im = gdImageCreateTrueColor(100, 100); /* Background color */ red = gdTrueColor(255, 0, 0); gdImageFilledRectangle(im, 0, 0, 100, 100, red); /* Drawing color. Full transparency would be an alpha channel value of 127 (gd has a 7 bit alpha chnanel). 0 is opaque, 127 is transparent. So cut gdAlphaTransparent in half to get 50% blending. */ blue = gdTrueColorAlpha(0, 0, 255, gdAlphaTransparent / 2); /* Draw with blending. Result will be 50% red, 50% blue: yellow (emitted light, remember, not reflected light. What you learned in Kindergarten is wrong here). */ gdImageAlphaBlending(im, 1); gdImageFilledRectangle(im, 0, 0, 25, 25, blue); /* Draw without blending. Result will be 50% blue, 50% the background color of the image viewer or web browser used; results in browsers that don't support semi-transparent pixels are unpredictable! */ gdImageAlphaBlending(im, 0); gdImageFilledRectangle(im, 75, 75, 25, 25, blue); /* Write the image to disk, etc. */
... inside a function ... FILE *in; gdImagePtr im; int c; in = fopen("mypng.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); c = gdImageGetPixel(im, gdImageSX(im) / 2, gdImageSY(im) / 2); printf("The value of the center pixel is %d; RGB values are %d,%d,%d\n", c, im->red[c], im->green[c], im->blue[c]); gdImageDestroy(im);
... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); if (gdImageBoundsSafe(im, 50, 50)) { printf("50, 50 is within the image bounds\n"); } else { printf("50, 50 is outside the image bounds\n"); } gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" ... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a character. */ gdImageChar(im, gdFontLarge, 0, 0, 'Q', white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" ... inside a function ... gdImagePtr im; int black; int white; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a character upwards so it rests against the top of the image. */ gdImageCharUp(im, gdFontLarge, 0, gdFontLarge->h, 'Q', white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
#include "gd.h" #include "gdfontl.h" #include <string.h> ... inside a function ... gdImagePtr im; int black; int white; /* String to draw. */ char *s = "Hello."; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a centered string. */ gdImageString(im, gdFontLarge, im->w / 2 - (strlen(s) * gdFontLarge->w / 2), im->h / 2 - gdFontLarge->h / 2, s, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
This function was added in gd1.3 to provide a means of rendering fonts with more than 256 characters for those who have them. A more frequently used routine is gdImageString.
#include "gd.h" #include "gdfontl.h" #include <string.h> ... inside a function ... gdImagePtr im; int black; int white; /* String to draw. */ char *s = "Hello."; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color white (red, green and blue all maximum). */ white = gdImageColorAllocate(im, 255, 255, 255); /* Draw a centered string going upwards. Axes are reversed, and Y axis is decreasing as the string is drawn. */ gdImageStringUp(im, gdFontLarge, im->w / 2 - gdFontLarge->h / 2, im->h / 2 + (strlen(s) * gdFontLarge->w / 2), s, white); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
This function was added in gd1.3 to provide a means of rendering fonts with more than 256 characters for those who have them. A more frequently used routine is gdImageStringUp.
gdImageStringFT draws a string of anti-aliased characters on the image using the FreeType library to render user-supplied TrueType fonts. We do not provide TrueType fonts (.ttf and .ttc files). Obtaining them is entirely up to you. The string is anti-aliased, meaning that there should be fewer "jaggies" visible. The fontname is the full pathname to a TrueType font file, or a font face name if the GDFONTPATH environment variable or FreeType's DEFAULT_FONTPATH variable have been set intelligently. The string may be arbitrarily scaled (ptsize) and rotated (angle in radians).
The user-supplied int brect[8] array is filled on return from gdImageStringFT with the 8 elements representing the 4 corner coordinates of the bounding rectangle.
0 | lower left corner, X position |
lower left corner, Y position | |
lower right corner, X position | |
3 | lower right corner, Y position |
4 | upper right corner, X position |
5 | upper right corner, Y position |
6 | upper left corner, X position |
7 | upper left corner, Y position |
The points are relative to the text regardless of the angle, so "upper left" means in the top left-hand corner seeing the text horizontally.
Use a NULL gdImagePtr to get the bounding rectangle without rendering. This is a relatively cheap operation if followed by a rendering of the same string, because of the caching of the partial rendering during bounding rectangle calculation.
The string is rendered in the color indicated by the gf color index. Use the negative of the desired color index to disable anti-aliasing.
The string may contain UTF-8 sequences like: "À"
gdImageStringFT will return a null char* on success, or an error string on failure.
#include "gd.h" #include <string.h> ... inside a function ... gdImagePtr im; int black; int white; int brect[8]; int x, y; char *err; char *s = "Hello."; /* String to draw. */ double sz = 40.; char *f = "/usr/local/share/ttf/Times.ttf"; /* User supplied font */ /* obtain brect so that we can size the image */ err = gdImageStringFT(NULL,&brect[0],0,f,sz,0.,0,0,s); if (err) {fprintf(stderr,err); return 1;} /* create an image big enough for the string plus a little whitespace */ x = brect[2]-brect[6] + 6; y = brect[3]-brect[7] + 6; im = gdImageCreate(x,y); /* Background color (first allocated) */ white = gdImageColorResolve(im, 255, 255, 255); black = gdImageColorResolve(im, 0, 0, 0); /* render the string, offset origin to center string*/ /* note that we use top-left coordinate for adjustment * since gd origin is in top-left with y increasing downwards. */ x = 3 - brect[6]; y = 3 - brect[7]; err = gdImageStringFT(im,&brect[0],black,f,sz,0.0,x,y,s); if (err) {fprintf(stderr,err); return 1;} /* Write img to stdout */ gdImagePng(im, stdout); /* Destroy it */ gdImageDestroy(im);
In the event that all gdMaxColors colors (256) have already been allocated, gdImageColorAllocate will return -1 to indicate failure. (This is not uncommon when working with existing PNG files that already use 256 colors.) Note that gdImageColorAllocate does not check for existing colors that match your request; see gdImageColorExact, gdImageColorClosest and gdImageColorClosestHWB for ways to locate existing colors that approximate the color desired in situations where a new color is not available. Also see gdImageColorResolve, new in gd-1.6.2.
... inside a function ... gdImagePtr im; int black; int red; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color red. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Draw a dashed line from the upper left corner to the lower right corner. */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
In the event that all gdMaxColors colors (256) have already been allocated, gdImageColorAllocate will return -1 to indicate failure. (This is not uncommon when working with existing palette-based PNG files that already use 256 colors.) Note that gdImageColorAllocateAlpha does not check for existing colors that match your request; see gdImageColorExactAlpha and gdImageColorClosestAlpha for ways to locate existing colors that approximate the color desired in situations where a new color is not available. Also see gdImageColorResolveAlpha.
... inside a function ... gdImagePtr im; int black; int red; im = gdImageCreate(100, 100); /* Background color (first allocated) */ black = gdImageColorAllocate(im, 0, 0, 0); /* Allocate the color red, 50% transparent. */ red = gdImageColorAllocateAlpha(im, 255, 0, 0, 64); /* Draw a dashed line from the upper left corner to the lower right corner. */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
If no colors have yet been allocated in the image, gdImageColorClosest returns -1.
When applied to a truecolor image, this function always succeeds in returning the desired color.
This function is most useful as a backup method for choosing a drawing color when an image already contains gdMaxColors (256) colors and no more can be allocated. (This is not uncommon when working with existing PNG files that already use many colors.) See gdImageColorExact for a method of locating exact matches only.
... inside a function ... gdImagePtr im; FILE *in; int red; /* Let's suppose that photo.png is a scanned photograph with many colors. */ in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* Try to allocate red directly */ red = gdImageColorAllocate(im, 255, 0, 0); /* If we fail to allocate red... */ if (red == (-1)) { /* Find the closest color instead. */ red = gdImageColorClosest(im, 255, 0, 0); } /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
If no colors have yet been allocated in the image, gdImageColorClosestAlpha returns -1.
When applied to a truecolor image, this function always succeeds in returning the desired color.
This function is most useful as a backup method for choosing a drawing color when a palette-based image already contains gdMaxColors (256) colors and no more can be allocated. (This is not uncommon when working with existing palette-based PNG files that already use many colors.) See gdImageColorExactAlpha for a method of locating exact matches only.
... inside a function ... gdImagePtr im; FILE *in; int red; /* Let's suppose that photo.png is a scanned photograph with many colors. */ in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* Try to allocate red, 50% transparent, directly */ red = gdImageColorAllocateAlpha(im, 255, 0, 0, 64); /* If we fail to allocate red... */ if (red == (-1)) { /* Find the closest color instead. */ red = gdImageColorClosestAlpha(im, 255, 0, 0, 64); } /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
If no colors have yet been allocated in the image, gdImageColorClosestHWB returns -1.
When applied to a truecolor image, this function always succeeds in returning the desired color.
This function is most useful as a backup method for choosing a drawing color when an image already contains gdMaxColors (256) colors and no more can be allocated. (This is not uncommon when working with existing PNG files that already use many colors.) See gdImageColorExact for a method of locating exact matches only.
... inside a function ... gdImagePtr im; FILE *in; int red; /* Let's suppose that photo.png is a scanned photograph with many colors. */ in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* Try to allocate red directly */ red = gdImageColorAllocate(im, 255, 0, 0); /* If we fail to allocate red... */ if (red == (-1)) { /* Find the closest color instead. */ red = gdImageColorClosestHWB(im, 255, 0, 0); } /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
When applied to a truecolor image, this function always succeeds in returning the desired color.
... inside a function ... gdImagePtr im; int red; in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* The image may already contain red; if it does, we'll save a slot in the color table by using that color. */ /* Try to allocate red directly */ red = gdImageColorExact(im, 255, 0, 0); /* If red isn't already present... */ if (red == (-1)) { /* Second best: try to allocate it directly. */ red = gdImageColorAllocate(im, 255, 0, 0); /* Out of colors, so find the closest color instead. */ red = gdImageColorClosest(im, 255, 0, 0); } /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
When applied to a truecolor image, this function always succeeds in returning the desired color.
... inside a function ... gdImagePtr im; int red; in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* The image may already contain red; if it does, we'll save a slot in the color table by using that color. */ /* Get index of red, or color closest to red */ red = gdImageColorResolve(im, 255, 0, 0); /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
When applied to a truecolor image, this function always succeeds in returning the desired color.
... inside a function ... gdImagePtr im; int red; in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* The image may already contain red; if it does, we'll save a slot in the color table by using that color. */ /* Get index of red, 50% transparent, or the next best thing */ red = gdImageColorResolveAlpha(im, 255, 0, 0, 64); /* Draw a dashed line from the upper left corner to the lower right corner */ gdImageDashedLine(im, 0, 0, 99, 99, red); /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
... inside a function ... gdImagePtr im; int red, blue; in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* Look for red in the color table. */ red = gdImageColorExact(im, 255, 0, 0); /* If red is present... */ if (red != (-1)) { /* Deallocate it. */ gdImageColorDeallocate(im, red); /* Allocate blue, reusing slot in table. Existing red pixels will change color. */ blue = gdImageColorAllocate(im, 0, 0, 255); } /* ... Do something with the image, such as saving it to a file... */ /* Destroy it */ gdImageDestroy(im);
The color index used should be an index allocated by gdImageColorAllocate, whether explicitly invoked by your code or implicitly invoked by loading an image. In order to ensure that your image has a reasonable appearance when viewed by users who do not have transparent background capabilities (or when you are writing a JPEG-format file, which does not support transparency), be sure to give reasonable RGB values to the color you allocate for use as a transparent color, even though it will be transparent on systems that support PNG transparency.
... inside a function ... gdImagePtr im; int black; FILE *in, *out; in = fopen("photo.png", "rb"); im = gdImageCreateFromPng(in); fclose(in); /* Look for black in the color table and make it transparent. */ black = gdImageColorExact(im, 0, 0, 0); /* If black is present... */ if (black != (-1)) { /* Make it transparent */ gdImageColorTransparent(im, black); } /* Save the newly-transparent image back to the file */ out = fopen("photo.png", "wb"); gdImagePng(im, out); fclose(out); /* Destroy it */ gdImageDestroy(im);
The dst
argument is the destination image to which the
region will be copied. The src
argument is the source
image from which the region is copied. The dstX
and dstY
arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY
arguments specify the upper left corner
of the region in the source image. The w
and h
arguments specify the width and height
of the region.
When you copy a region from one location in an image to another location in the same image, gdImageCopy will perform as expected unless the regions overlap, in which case the result is unpredictable.
Important note on copying between images: since different images do not necessarily have the same color tables, pixels are not simply set to the same color index values to copy them. gdImageCopy will attempt to find an identical RGB value in the destination image for each pixel in the copied portion of the source image by invoking gdImageColorExact. If such a value is not found, gdImageCopy will attempt to allocate colors as needed using gdImageColorAllocate. If both of these methods fail, gdImageCopy will invoke gdImageColorClosest to find the color in the destination image which most closely approximates the color of the pixel being copied.
... Inside a function ... gdImagePtr im_in; gdImagePtr im_out; int x, y; FILE *in; FILE *out; /* Load a small png to tile the larger one with */ in = fopen("small.png", "rb"); im_in = gdImageCreateFromPng(in); fclose(in); /* Make the output image four times as large on both axes */ im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4); /* Now tile the larger image using the smaller one */ for (y = 0; (y < 4); y++) { for (x = 0; (x < 4); x++) { gdImageCopy(im_out, im_in, x * im_in->sx, y * im_in->sy, 0, 0, im_in->sx, im_in->sy); } } out = fopen("tiled.png", "wb"); gdImagePng(im_out, out); fclose(out); gdImageDestroy(im_in); gdImageDestroy(im_out);
The dst
argument is the destination image to which the
region will be copied. The src
argument is the source
image from which the region is copied. The dstX
and dstY
arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY
arguments specify the upper left corner
of the region in the source image. The dstW
and dstH
arguments specify the width and height
of the destination region. The srcW
and srcH
arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
When you copy a region from one location in an image to another location in the same image, gdImageCopy will perform as expected unless the regions overlap, in which case the result is unpredictable. If this presents a problem, create a scratch image in which to keep intermediate results.
Important note on copying between images: since images do not necessarily have the same color tables, pixels are not simply set to the same color index values to copy them. gdImageCopy will attempt to find an identical RGB value in the destination image for each pixel in the copied portion of the source image by invoking gdImageColorExact. If such a value is not found, gdImageCopy will attempt to allocate colors as needed using gdImageColorAllocate. If both of these methods fail, gdImageCopy will invoke gdImageColorClosest to find the color in the destination image which most closely approximates the color of the pixel being copied.
... Inside a function ... gdImagePtr im_in; gdImagePtr im_out; int x, y; FILE *in; FILE *out; /* Load a small png to expand in the larger one */ in = fopen("small.png", "rb"); im_in = gdImageCreateFromPng(in); fclose(in); /* Make the output image four times as large on both axes */ im_out = gdImageCreate(im_in->sx * 4, im_in->sy * 4); /* Now copy the smaller image, but four times larger */ gdImageCopyResized(im_out, im_in, 0, 0, 0, 0, im_out->sx, im_out->sy, im_in->sx, im_in->sy); out = fopen("large.png", "wb"); gdImagePng(im_out, out); fclose(out); gdImageDestroy(im_in); gdImageDestroy(im_out);
Pixel values are only interpolated if the destination image is a truecolor image. Otherwise, gdImageCopyResized is automatically invoked.
The dst
argument is the destination image to which the
region will be copied. The src
argument is the source
image from which the region is copied. The dstX
and dstY
arguments specify the point in the destination
image to which the region will be copied. The srcX
and srcY
arguments specify the upper left corner
of the region in the source image. The dstW
and dstH
arguments specify the width and height
of the destination region. The srcW
and srcH
arguments specify the width and height
of the source region and can differ from the destination size,
allowing a region to be scaled during the copying process.
When you copy a region from one location in an image to another location in the same image, gdImageCopy will perform as expected unless the regions overlap, in which case the result is unpredictable. If this presents a problem, create a scratch image in which to keep intermediate results.
Important note on copying between images: since images do not necessarily have the same color tables, pixels are not simply set to the same color index values to copy them. If the destination image is a palette image, gd will use the gdImageColorResolve function to determine the best color available.
... Inside a function ... gdImagePtr im_in; gdImagePtr im_out; int x, y; FILE *in; FILE *out; /* Load a large png to shrink in the smaller one */ in = fopen("large.png", "rb"); im_in = gdImageCreateFromPng(in); fclose(in); /* Make the output image four times as small on both axes. Use a true color image so that we can interpolate colors. */ im_out = gdImageCreateTrueColor(im_in->sx / 4, im_in->sy / 4); /* Now copy the large image, but four times smaller */ gdImageCopyResampled(im_out, im_in, 0, 0, 0, 0, im_out->sx, im_out->sy, im_in->sx, im_in->sy); out = fopen("large.png", "wb"); gdImagePng(im_out, out); fclose(out); gdImageDestroy(im_in); gdImageDestroy(im_out);
If, however, the pct parameter is less than 100, then the two images are merged. With pct = 0, no action is taken.
This feature is most useful to 'highlight' sections of an image by merging a solid color with pct = 50:
... Inside a function ... gdImageCopyMerge(im_out, im_in, 100, 200, 0, 0, 30, 50, 50);
... Inside a function ... gdImageCopyMergeGray(im_out, im_in, 100, 200, 0, 0, 30, 50, 50);
... Inside a function ... cmpMask = gdImageCompare(im1, im2);
A nonzero value for the interlace argument turns on interlace; a zero value turns it off. Note that interlace has no effect on other functions, and has no meaning unless you save the image in PNG or JPEG format; the gd and xbm formats do not support interlace.
When a PNG is loaded with gdImageCreateFromPng or a JPEG is loaded with gdImageCreateFromJpeg, interlace will be set according to the setting in the PNG or JPEG file.
Note that many PNG and JPEG viewers and web browsers do not support interlace or the incremental display of progressive JPEGs. However, the interlaced PNG or progressive JPEG should still display; it will simply appear all at once, just as other images do.
gdImagePtr im; FILE *out; /* ... Create or load the image... */ /* Now turn on interlace */ gdImageInterlace(im, 1); /* And open an output file */ out = fopen("test.png", "wb"); /* And save the image -- could also use gdImageJpeg */ gdImagePng(im, out); fclose(out); gdImageDestroy(im);
free()
that is ultimately called will
be intended for use with the version of malloc()
that
originally allocated the block.
gdMaxColors
(CONSTANT)
The program "pngtogd.c" is provided as a simple way of converting .png files to .gd format. I emphasize again that you will not need to use this format unless you have a need for high-speed loading of a few frequently-used images in your program.
The program "pngtogd2.c" is provided as a simple way of converting .png files to .gd2 format.
typedef struct gdIOCtx { int (*getC)(struct gdIOCtx*); int (*getBuf)(struct gdIOCtx*, void*, int); void (*putC)(struct gdIOCtx*, int); int (*putBuf)(struct gdIOCtx*, const void*, int); int (*seek)(struct gdIOCtx*, const int); long (*tell)(struct gdIOCtx*); void (*free)(struct gdIOCtx*); } gdIOCtx;Most functions that accepted files in previous versions now also have a counterpart that accepts an I/O context. These functions have a 'Ctx' suffix.
The
It is not necessary to implement all functions in an I/O context if you know that it will only be used in limited cirsumstances. At the time of writing (Version 1.6.1, July 1999), the known requirements are:
All | Must have 'free', | |
Anything that reads from the context | Must have 'getC' and 'getBuf', | |
Anything that writes to the context | Must have 'putC' and 'putBuf'. | |
If gdCreateFromGd2Part is called | Must also have 'seek' and 'tell'. | |
If gdImageGd2 is called | Must also have 'seek' and 'tell'. |
Be sure to read this manual carefully first.